When Advance Wars came to the Game Boy Advance in 2001, it
made a big splash. The original game is
often considered to be one of the best games of the Game Boy Advance and one of
the top turn based strategy games of all time.
It’s like a gigantic chess game with different terrains, units, and
more. But how does it compare with the
Advance Wars games that followed it?
Specifically, we’ll look at Advance Wars (GBA), Advance Wars 2: Black
Hole Rising (GBA), Advance Wars Dual Strike (DS), and Advance Wars: Days of
Ruin (DS).
Advance Wars:
Pros:
Simplest game of the series for Newbies
First game in the series, so there is no need to play any
others to enjoy this one
Very challenging Hard Campaign (hardest of all AW games)
Cons:
Worst AI of the series
Limited selected of Commanding Officers (COs)
Worst graphics of the series
No Super CO Powers
Verdict:
A great game for an introduction to the Advance Wars
series. However, for advance wars
enthusiasts this game is near the end of the totem pole.
Advance Wars 2:
Pros:
Graphics on par with Dual Strike version (which is saying
something since this is a GBA game)
Best characters of the series
Ability to get Gold Menus for completing the task perfectly
(bragging rights)
Improved AI over Advance Wars
Sweet new unit (Neotank)
Most fun battle of all time (The final battle is great)
Cons:
Next-worst AI of the series after Advance Wars
Do not need to play Advance Wars, but your experienced will
be greatly enhanced if you do (the story is tied closer to Advance Wars than
Dual Strike is to this game)
Verdict:
My favorite game of the series. However, to fully experience what this game
has to offer, you should play Advance Wars first.
Advance Wars: Dual Strike
Pros:
Extra modes are fun (combat, survival)
Largest collection of war room maps and commanding officers
in the entire series.
A few sweet campaign mission that have an actual timer so
you have to make your moves fast
There’s a stealth fighter
Adds a history tracker to get achievements
Cons:
The campaign mode is pretty weak. The final battle is atrociously easy. Hard mode isn’t that hard.
The new Black Hole (the enemy army) is super lame…it’s
commanding officers annoy me.
All of the new commanding officers were my least favorite in
the series.
The dual screen battles are usually more annoying than fun.
Skills are okay…but you shouldn’t be able to use them in
campaign. That’s like…cheating.
Same with the ability to pick any CO you want for most
campaign missions after beating it the first time. You can even pick Black Hole COs (wtc)
Verdict:
For most people, pass on this game. The Advance Wars enthusiast will want to pick
it up to play survival mode, but most people can pass on this game.
Advance Wars: Days of Ruin
Pros:
The balance of the units is much better (navy units actually
matter!). Tons of new and unique units
in this game. Miss the Neotank but that’s
it.
AI in this game is top notch
Adds many new terrain squares
Only game in the series to feature an online mode (which is
actually quite good)
Units level up
The took out some of the bad things found in the last game
(skills, Dual screen battles, ability to pick COs during campaign, etc.)
New CO scheme is interesting to try
Best version of the map designer in the series. Can share maps online and download others.
Cons:
Loses some of its charm, since the series used to be
cartoony and approachable and this game is post-apocolyptic and all gray and
stuff
Along with stripping out some of the bad things of the
previous game, they also took out some of the best things. Hard mode!
War Room! (This is now embedded
in the campaign). Battle Maps!
After taking out all that…they left the ability to change
your COs colors…let’s see what shade of gray do I want?
They changed the scoring system so it’s no longer out of 300
Verdict:
Definitely worth a pickup, whether you’re new to the series
or a veteran. Just take it as a
different experience as the other ones.
My biggest complaint is there is no hard mode, so for expert players you’re
just trying to beat your scores or beat people online (although today you’re
hard pressed to find anyone online unless you get their friend code). This game is more for adults, the other games
were approachable by anyone.
Recap:
Advance Wars – Get if you’re wanting to get into the main
series from the beginning. 8/10
Advance Wars 2 – Get after Advance Wars if you’re looking
for the best experience possible. 10/10 contingent on Advance Wars, otherwise
9/10.
Advance Wars: Dual Strike – Get only if you want to see the
original trilogy’s ending. 6/10
Advance Wars: Days of Ruin – If you can only get one game in
the series, get this one. 9.5/10
Recommendation:
If you like strategy games, buy Advance Wars, then Advance
Wars 2, then Advance Wars: Days of Ruin.
You can skip Dual Strike unless you’re an advance wars enthusiast.
If you’re unsure, buy Advance Wars: Days of Ruin or Advance
Wars 2.
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